Magazine Practical
Magazine Research
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2) Chosen brand: Edge
A common theme I'm noticing between these 3 of these front covers is their heavy use of sans serif typography. I assume they've done this on purpose considering gaming is more of a recent medium; it first became popularized around 20-30 years ago, compared to TV or movies, which have been around for far, far longer. Gaming is seen as more of a "futuristic" kind of entertainment (as reinforced with their slogan, "The Future of Interactive Entertainment"), with its interactivity to audiences and its increasingly high quality graphics. Additionally, another theme I've noticed is the fact that they always seem to feature a render or drawing of a character of the game on the front cover; this is most likely a stand-in for a model, seeing as gaming obviously is digital. It's going for traditional magazine codes and conventions while re-iterating to the audience that it's different and more modern compared to magazines on other mediums/topics.
Planning
1) Since gaming magazines often focus on the newest/most popular games, I'm going to create a cover line talking about a fictional new game release.
"Pokémon Mystery Dungeon: Guild Clash - A secret look at Nintendo's entry into the hero shooter genre"
2) I'm going to draw box art of my game. It'll feature a variety of different characters from the games, all fighting, as I plan for it to be a fictional shooter/fighting game of sorts. The lighting will be bright and colourful, to show to the audience that, despite this being a fighting game, it's light-hearted at the end of the day.
3) "Exclusive look at (new game") "Hands on with Nintendo Switch 2" "The war between companies and indie developers" "New on the market: (new games)"
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