Magazine Practical LR

1) Add your finished magazine cover as a JPEG image.


2) Type up your feedback from your teacher. If you've received this by email, you can copy and paste it across - WWW and EBI. You don't need to include a mark or grade if you don't want to.

Mark out of 15 for Media Language: 13

Estimated A Level coursework grade: A

WWW: This is top level production work – the final product is so impressive and absolutely fits in alongside professional examples. The hand drawn, digitally coloured central image is fantastic – it bodes brilliantly for the coursework next year. Font and typography is also at a professional standard so you’ve got the basis of a top grade piece of work here. The challenge now is to make sure we can recreate this level in the real coursework next year.

EBI: I’d largely agree with your evaluation and you are right to suggest it is very good quality work. In terms of pushing up towards full marks, you need to make sure text is legible over the image which I’d say is a difference between your cover and professional examples. The words ‘World Exclusive’ also look a bit squeezed or compressed compared to the other text on the cover. These are the minor details we want to get perfect in order to get the A/A* grade.

3) Consider your mark against the mark scheme above. What are the strengths of your production based on the the mark scheme? Think about magazine cover conventions and the media language techniques you have used to communicate with your audience (e.g. mise-en-scene, camera shot etc.) Notice the focus on narrative in the mark scheme for Media language.

I have achieved level 5. Based on the mark scheme, I've applied my media knowledge to almost its full potential and I've done good trying to construct meanings and design the whole thing. I've tried to replicate typical magazine cover conventions - the main cover line, the logo, the central image, etc. For my central image, I've tried to go for a long shot. The characters aren't wearing costumes per-se, but I've added matching bands/scarves to communicate to the audience that the Pokémon seen on the cover are from two different teams, with the scarves being one team, and the bands being another separate team. This also helps line up with my narrative that the two teams are fighting/competing, as they're all in action poses and are clashing with each other. My main narrative is something I've tried to communicate with my audience via show not tell. Of course, the magazine text kind of tells a little bit of it, but not enough of the actual "story" I had in mind for my fake game.

4) Look at the mark scheme again. What can you do to move your mark higher and, if required, move up a level?

To get full marks next time, I believe I should've edited the typography/text more. I should've made the colours a little more legible, and I also should've made the size and spacing a little more relaxed so the audience could read what's on the magazine a lot more easier.

5) What would be one piece of advice you would give a student about to start the same magazine cover project you have just completed?

Try to have fun with it and try to base it off something you'd enjoy personally. I've done that for my magazine cover; I love gaming, and have a huge passion for it - it made doing the magazine a lot easier and more engaging to try and perfect it and make it as professional as I could possibly be. I also love art, so making art for my unique image felt a lot better than just resorting to a photoshoot that I probably wouldn't have been as good at.

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